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Coiled Isle Guide: Map, Rares, Treasures & Delves

Updated 13 Aug 2026 · By Marcus Feld

Coiled Isle Overview

The Coiled Isle is the headline outdoor zone introduced with Patch 12.1 of World of Warcraft: Midnight. It sits east of Zul’Aman, shrouded in dense, drifting mist, and forms the next chapter of the Midnight campaign — the search for Zul’jan that Zul’jarra has set in motion. When the fog finally parts, players find a serpent-haunted island packed with things to do: elusive rare hunts, buried treasures, floating Skyriding glyphs, a chain of side quests, and doorways into the wider Season 2 experience.

Think of the Coiled Isle as both a destination and a hub. On the surface you have a full outdoor zone to explore and clear, while beneath and around it lie the season’s Delves, a fresh dungeon, a new raid, and the instanced Tidebound Grotto where a reworked world boss waits. Whether you are a completionist chasing every collectible or a raider funnelling toward endgame, the island has an entry point for you. This guide walks through every rare, every treasure, every glyph, the Delves, the achievements, and the fastest route to unlocking it all.

Thematically, the whole island leans into its serpent-cult identity. The Amani trolls, the loa of coils and venom, and the drowned wrecks that ring the coast all feed into the same story thread. Expect naga, snake-kin, and cursed spirits at nearly every point of interest, and expect the environment itself — venom waterfalls, mist-choked ruins, sunken ships — to double as landmarks you will use to navigate. Because the fog can make orientation tricky, this guide leans heavily on exact coordinates so you never have to guess where a collectible or an objective actually sits.

If you would rather skip the grind and jump straight to the rewards, a full Coiled Isle completion boost can clear the treasures, rares, and glyphs on your behalf while you focus on the content you actually enjoy.

How to Unlock the Coiled Isle

Access to the island is gated behind the Patch 12.1 campaign rather than a simple flight path. Pick up Hagar’s Invitation in Silvermoon City and follow the questline through its beats. The chain culminates in What Lies Beyond the Fog, and once that quest is turned in the zone opens up permanently for your entire Warband — so alts inherit the unlock without repeating the story.

Geographically, the Coiled Isle rests off the eastern coast of Zul’Aman in the Eastern Kingdoms. After the unlock you can simply fly out over the open water to reach it, or make use of any flight master node you have discovered along the way. Swimming across is technically possible if you find yourself without a mount, but it is a slow crawl compared to taking to the air.

There is also a dedicated portal for quick access once you are further into the season. It connects Astalor’s Sanctum in Silvermoon City directly to the Coiled Isle and becomes available through the updated Season 2 Prey progression, meaning you will not have to make the overland trip every time you want to log in and farm. Until that portal opens, set your hearth or a flight path near Tokka’s Landing to cut down on travel time between sessions. Because the unlock is account-wide, the smart play is to push one character through the campaign, then bring collectors and alts straight to the island without repeating a single story step.

Can You Fly on the Coiled Isle?

Yes — flight is enabled the moment you finish the unlock, and it applies to the whole outdoor island straight away with no separate Pathfinder-style grind. The one exception is underground: the Vaults of Atal’Utek switch off standard flying, so expect to travel those interior spaces on foot or with ground-based movement.

Coiled Isle Treasures

There are 22 treasures scattered across the island, and grabbing every one of them earns the Treasures of the Coiled Isle achievement, which hands over the Auriferous Venomfang mount. Some are plain loot-and-go pickups, while others hide behind short puzzles, key fragments, or NPC exchanges. The table below lists each treasure with its exact coordinates and how to claim it.

Before you set out, a couple of pointers will save you backtracking. The puzzle treasures are the ones most likely to trip you up, so read the “how to get it” column carefully — the Sunken Diver’s Chest at 65.4, 5.8 needs three Diver’s Key Fragments looted from fish in the surrounding water, and the Brine-Crusted Chest at 70.6, 76.6 only opens after you hand a Luminescent Pearl to Nacretta for the key. The Lost Spirit at 68.0, 65.9 is an escort-style pickup: grab the Forgotten Trinket from 70.2, 64.5 first, then bring it back. Treasures glow faintly through the fog, but an addon or a waypoint macro using the listed coordinates makes the whole run far smoother. Track your progress against the achievement pane so you can tell at a glance which of the 22 you still owe.

Treasure Coordinates How to Get It
Fangbound Sack 45.9, 66.3 Loot the sack on the island’s eastern shore.
Sunken Diver’s Chest 65.4, 5.8 Gather three Diver’s Key Fragments from the fish swimming nearby.
Profane Ritual Spoils 43.6, 67.5 Solve the four-object ritual puzzle to open it.
Brine-Crusted Chest 70.6, 76.6 Deliver a Luminescent Pearl to Nacretta in exchange for the key.
Possessed Vase 31.4, 83.5 Pick it up beside the shipwreck to the south.
Malfunctioning Staff 75.4, 68.4 Sitting at the southern end of the peninsula.
Tarnished Amani Glaive 55.2, 38.0 Resting on a pile of bones near the Serpent’s Tail.
Jaktu’s Cursed Blade 60.4, 59.5 Loot it just south of Tokka’s Landing.
Cracked Skull 58.1, 43.6 Found by the graveyard at Tokka’s Landing.
Damaged Loa Trinket 46.9, 29.6 Tucked among the bones in Blistering Terrace.
Venomjade Necklace 64.7, 36.6 Loot it around the altar at Mlurkkr Mire.
Ornate Bottle 67.0, 28.0 Search inside the wreck of Torga’s Beak.
Stinking Vessel 53.1, 43.1 By the entrance to the Tomb of the Lost Priest.
Waterlogged Basket 49.5, 32.0 Under the bridge, next to a fish carcass.
Smoldering Incense 29.5, 67.2 Beside the ruined structures in The Forum.
Crumbling Urn 73.5, 56.5 In the graveyard east of The Ring of Glory.
Forgotten Mask 64.9, 78.9 Just south of the Gnarldor Isle Delve entrance.
Zul’jan’s Stash 43.9, 26.5 Concealed behind the main altar in Blistering Terrace.
Amani Privateer’s Cache 71.9, 66.6 Build the key by solving the nearby dolphin puzzle.
Lost Spirit 68.0, 65.9 Carry the Forgotten Trinket here from 70.2, 64.5.
Grave of Someone Forgotten 67.3, 48.5 Talk to the three spirits nearby, then come back to the grave.
Vul’zahn’s Smuggled Treasure 58.2, 45.7 Finish the brief NPC trading chain to receive it.

Coiled Isle Rares

Twelve rare enemies roam the Coiled Isle, and putting all of them down completes Coiled to Strike, which rewards the Amani Forge housing decoration. Beyond the achievement, two of these rares are worth farming for their mount drops: Farthik the Plunderer can drop the Ruby Writhe, and Kari’zah the Forgotten can drop the Topaz Skyfang. Each entry below includes exact coordinates and a note on where to find or trigger the spawn.

Rare Coordinates Where to Find It
Farthik the Plunderer 53.8, 72.0 Interact with the chest beside him to force him out.
Kari’zah the Forgotten 24.8, 73.5 Located south of The Forum.
Hisstara 43.9, 50.8 Inside a building in Venom Rise.
Garsecg 69.5, 45.0 Around the Mlurkkr Mire area.
Coin-Eye Skully 55.8, 67.9 Swims through the bay south of Tokka’s Landing.
Sss’alik 60.0, 40.0 Patrols along the northern path.
Siltmouth 50.1, 69.0 Close to the venom waterfall.
Lockjaw 31.7, 56.7 In the northern reaches of The Forum.
Szarith the Fanged 38.8, 13.4 Down in The Underbelly at Atal’Utek.
Nar’zira 63.1, 62.1 Within the Tomb of the Lost Priest.
Big Mon 70.1, 63.5 Patrols near the Altar of Wrath.
Destra 52.0, 32.3 North of the Serpent’s Tail.

Rares tend to draw crowds early in a patch, so many of them cycle through fast when the zone is busy. A few carry mechanics worth flagging up front: Farthik the Plunderer only surfaces once you interact with the chest at his side, so he will not simply be standing there waiting. Szarith the Fanged lurks deep in The Underbelly at Atal’Utek, which means dismounting and travelling underground where flight is disabled. Nar’zira is tucked inside the Tomb of the Lost Priest, and clearing a short path of trash is usually the price of admission. Because several rares share the same corners of the map as treasures, it is efficient to keep an eye out for kill opportunities while you are already treasure hunting rather than making dedicated trips for each one.

The mount hunters among you will want to loop back to Farthik and Kari’zah repeatedly, since Ruby Writhe and Topaz Skyfang are rare drops rather than guaranteed rewards. Both mounts are shared across your account once they finally drop, so you only need the luck to land once per collection.

Coiled Isle Skyriding Glyphs

Eleven Skyriding glyphs float above the island, each one boosting your dragonriding vigor once collected. Snagging the full set completes The Coiled Isles Glyph Hunter. Glyphs are best gathered in a single flying loop, so plan a circuit around these coordinates. Because glyphs sit high above landmarks — peaks, arches, and wrecks — they are easiest to spot from altitude; climb before you dive so you can line up multiple pickups on one momentum run and refresh your vigor as you go.

Glyph Coordinates Location
The Fangs 37.4, 60.5 Above the highest peak on the island.
The Wreck of Sethralis’s Scales 28.8, 75.2 Hovering over the nearby summit.
Gate of the Eastern Fang 45.9, 64.9 Above the entrance to the area.
The Whispering Marsh 64.1, 60.7 Over a broken, leaning tree.
The Serpent’s Tail 52.1, 38.6 Underneath the large stone arch.
Gate of the Serpent’s Eye 43.9, 44.2 Below the serpent-head structure.
The Forum 26.6, 63.2 Beneath the great Forum arch.
Southern Island 40.6, 90.5 Perched on the eastern cliff.
Tokka’s Landing 58.9, 48.9 Above the arch at the hub entrance.
The Wreck of Paku’s Talon 70.1, 48.3 Under the stone arch.
Blistering Terrace 42.9, 30.6 Floating over a large boulder.

Coiled Isle Delves

The island hosts three Delves, blending in with the surface content and feeding directly into Season 2 progression. Two are standard Delves you can dip into for gear and vault credit, while the third is a Nemesis Delve tied to the new season.

Delve Coordinates Type
Gnarldor Isle 64.4, 77.7 Regular Delve
The Ring of Glory 71.2, 56.5 Regular Delve
Venomfall Deeps 51.2, 31.0 Season 2 Nemesis Delve

Venomfall Deeps is the standout of the trio. At coordinates 51.2, 31.0 you will face Azta’rec, the Season 2 Nemesis boss, who comes with a dedicated set of challenge achievements for players hunting the hardest solo content on the island. Nemesis Delves ramp up the difficulty and the rewards compared to the regular versions, so bring your Brann companion up to speed and slot appropriate curios before attempting the higher tiers. Gnarldor Isle and The Ring of Glory are the friendlier options for gearing alts or grinding out weekly vault slots, and both are quick enough to run back-to-back once you know the layouts.

All three Delves scale with your progression and feed the Great Vault, which makes them one of the most reliable ways to close item-level gaps between raid nights. If you want the Nemesis achievements or a stack of high-tier Delve clears without the repeated attempts, a Coiled Isle Delve boost can run Venomfall Deeps and the regular Delves at the tier you need.

The Tidebound Grotto and the World Boss

The Tidebound Grotto is an instanced lair sitting at roughly 60.1, 66.1, and it houses the zone’s world boss, Nymrissa Wavecaller, whose encounter is anchored around 60.0, 66.3. Unlike the old-school open-world bosses that anyone could tag on a shared timer, this one uses an instanced, tiered format. World difficulty offers matchmaking so you can queue in without a premade, while the higher difficulty tiers expect an organized group — a design that rewards coordinated play with better loot.

Matchmaking at World difficulty means most players can experience the fight without assembling anything in advance, while the premade tiers give organized groups a reason to keep coming back each week. The loot table skews toward catch-up gear and cosmetics, so it pairs well with a Delve run when you are topping up your weekly progress.

Season 2 Content on the Coiled Isle

The Coiled Isle is the gateway into the meat of Season 2. Two major instances launch alongside the zone, and both continue the serpent-cult storyline that runs through the whole patch. If you have been engaging with the campaign and the outdoor content, you will already be familiar with the antagonists you meet inside, which gives the endgame a satisfying sense of payoff rather than dropping you into an unrelated instance. Item level from the island’s Delves and world boss also feeds naturally into your readiness for these harder difficulties, so the outdoor grind is never wasted preparation.

Altar of Fangs Dungeon

The Altar of Fangs is a compact, three-boss dungeon built for the Mythic+ rotation. You will fight your way through Rav’i, The Writhing Coil, and finally Zul’jan himself. Heroic difficulty is available the moment Patch 12.1 goes live, and the Mythic version slots into the pool once Season 2 formally begins. A tight three-boss layout keeps run times short, which makes Altar of Fangs a favourite for spamming keys and pushing rating without the marathon feel of longer dungeons. Learning the Zul’jan finale early pays off, since he is the payoff boss the whole zone builds toward and his mechanics reappear thematically in the raid.

Venomous Abyss Raid

The Venomous Abyss is the season’s flagship raid, an eight-boss gauntlet that ends in a showdown with Ula’tek. On opening week you can tackle Story Mode, Normal, and Heroic, and the first wing unlocks in Raid Finder as well, with the remaining wings staggered over the following weeks as is standard for raid releases.

Progression raiders looking to gear up quickly, skip early-week wipes, or grab curve can arrange a Venomous Abyss raid boost to fast-track their clears through the tier.

Achievements and Rewards

The Coiled Isle is dense with achievements, several of which pay out cosmetic rewards like mounts and housing decor. The capstone is Ula’tek Uncoiled, a meta-achievement that ties together zone exploration, treasure hunting, rare kills, and the campaign. Here is how the main achievements break down.

Achievement Requirement Reward
Treasures of the Coiled Isle Find all 22 treasures. Auriferous Venomfang mount
Coiled to Strike Defeat all 12 rares. Amani Forge housing decor
Student of Hissstory Discover all 10 Lore Objects. Achievement progress
The Coiled Isles Glyph Hunter Collect all 11 Skyriding Glyphs. Achievement progress
Snake Charmed, I’m Sure Finish the Coiled Isle side quests. Achievement progress
Ula’tek Uncoiled Complete four related achievements (meta). Meta reward

Two more achievements round out the exploration side of the zone: Explore the Coiled Isle for uncovering the map, and the campaign-flavoured The Curse of Ula’tek tied to the storyline.

Points of Interest and Key Locations

Knowing where the major landmarks sit makes navigating the fog far easier. Tokka’s Landing is the central hub and your best home base for repairs, flight paths, and turn-ins, while the surrounding points of interest lead into Delves and the world boss lair.

Location Coordinates Content
Tokka’s Landing 59.4, 49.5 Main Hub
Gnarldor Isle 64.6, 78.0 Delve
The Ring of Glory 71.1, 56.8 Delve
Venomfall Deeps 51.2, 31.0 Season 2 Nemesis Delve
Tokka’s Folly 51.5, 49.7 Point of Interest
The Tidebound Grotto 60.1, 66.1 Lair / World Boss

Lore Objects and Story Collectibles

Alongside the treasures, the Coiled Isle hides 10 Lore Objects that flesh out the history of the Amani, the serpent loa, and the fate of the drowned wrecks. Interacting with all 10 completes Student of Hissstory. These objects are purely exploratory — there is no combat gate — so you can pick them up casually while chasing treasures and rares in the same neighbourhoods. Because they contribute to the wider meta-achievement, it is worth clicking every readable tablet, mural, and relic you pass rather than assuming it is set dressing. Pairing the Lore Objects with the campaign’s The Curse of Ula’tek gives you the full narrative of why the island is coiled in mist in the first place.

Mounts and Cosmetic Rewards

The Coiled Isle is generous with collectibles, and several of them are account-wide once earned. The headline mount is the Auriferous Venomfang, granted for finishing the treasure achievement, so it is guaranteed rather than luck-based — clear all 22 treasures and it is yours. The two farmable mounts, Ruby Writhe and Topaz Skyfang, drop from Farthik the Plunderer and Kari’zah the Forgotten respectively, and since those are chance drops you may need several visits before either appears.

On the housing side, defeating all 12 rares for Coiled to Strike awards the Amani Forge decoration, a themed piece for players investing in the new housing system. Add the glyph, lore, side-quest, and exploration achievements, and the island quickly becomes one of the richer single-zone collection grinds of the patch. Everything ties back into Ula’tek Uncoiled, so nothing you collect here is wasted effort.

Suggested Completion Route

To make the most of a single session on the Coiled Isle, work the content in layers rather than criss-crossing the map. Start by finishing the campaign to unlock the zone and any flight paths, then set Tokka’s Landing as your base. Fly one clean loop for all 11 Skyriding glyphs first, since the vigor they grant makes every subsequent lap faster. On that same circuit, tag any of the 12 rares that happen to be up — they respawn on timers, so grab them opportunistically rather than waiting around.

With mobility sorted, dedicate a pass to the 22 treasures. Cluster them by region: the Blistering Terrace and Serpent’s Tail treasures in the north, the Tokka’s Landing and Whispering Marsh pickups in the centre, and the southern shipwreck and peninsula caches last. Save the puzzle-based treasures like the Sunken Diver’s Chest and the Amani Privateer’s Cache for when you are already in the neighbourhood, since they take a few extra minutes. Finally, use the Delves and the Tidebound Grotto world boss to top up your weekly vault and chase gear once the collectibles are handled.

Fold the 10 Lore Objects into the same loops rather than treating them as a separate trip — they sit in the ruins and wrecks you are already passing, and clicking them as you go quietly builds toward the meta. If you are chasing the Auriferous Venomfang mount specifically, prioritise the treasure achievement over everything else, since that is the guaranteed reward; the rare mounts can be farmed in the background across multiple weeks. A realistic first-week plan looks like this: finish the campaign, sweep glyphs and lore in one flying session, complete the treasure achievement over one or two sessions, and then settle into a weekly cadence of rare kills, Delves, the world boss, and your dungeon or raid lockouts. Handled that way, the Coiled Isle stays productive for the entire season rather than burning out in a single afternoon.

Coiled Isle FAQ

How do you unlock the Coiled Isle?

Begin the Patch 12.1 storyline by grabbing Hagar’s Invitation in Silvermoon City and keep going until you complete What Lies Beyond the Fog. Finishing that quest opens the full Coiled Isle for your entire Warband.

Where is the Coiled Isle located?

It lies east of Zul’Aman in the Eastern Kingdoms. After unlocking it, you can fly straight across the water or hop on a flight path you have already discovered.

Can you fly on the Coiled Isle?

Yes. Flying is switched on across the outdoor zone as soon as you unlock it. The only restriction is underground, where the Vaults of Atal’Utek disable normal flight.

How many rares are on the Coiled Isle?

There are 12 rares needed for the Coiled to Strike achievement. A couple of them can also drop the Ruby Writhe and Topaz Skyfang mounts, making them worth revisiting.

How many treasures does the Coiled Isle have?

The island holds 22 treasures for the Treasures of the Coiled Isle achievement, and completing it awards the Auriferous Venomfang mount.

How many Skyriding glyphs are on the Coiled Isle?

There are 11 Skyriding glyphs. Collecting the full set completes The Coiled Isles Glyph Hunter achievement and boosts your dragonriding vigor.

Where is the Coiled Isle portal?

A portal links Astalor’s Sanctum in Silvermoon City to the Coiled Isle. It becomes available through the updated Season 2 Prey progression, giving you a fast, repeatable route to the island once you have advanced far enough into the season.

What Delves are on the Coiled Isle?

The three Delves are Gnarldor Isle, The Ring of Glory, and Venomfall Deeps. The last of these houses the Season 2 Nemesis boss, Azta’rec.

Marcus Feld
Marcus Feld
Senior WoW Editor

Marcus Feld is the senior WoW editor at wowboost.eu with over a decade of hands-on raiding, Mythic+ and ranked PvP experience.

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